
SO the past few days I've been playing
Gears of War 2. So far I like it. So far as in I've played Hardcore which did not appear so hard (with co-op) but I am playing it now on Insane which feels the way Hardcore should have been.
The levels feel so big its great. Actually what I REALLY like about it is that you have the ability to hit your enemies at different angles which makes co-op more enjoyable. Which makes me feel this is the way
Army of Two should have felt like.
Though there are some nasty bugs
(like any game) that can be a pain in the arse.
-Like when me and my partner were trying to carry a large bomb thing in between us. After we were lifted on a platform to walk into the building we were unable to move for like 5 minutes. Actually we walked in circles at the same exact spot. I'm not entirely sure how we did it but we managed to wiggle our way out of whatever we were stuck on. (I wanted to show a picture of Marvin, from The Restaurant at the End of the Universe, walking around in circles but I couldn't find one.)
-While fighting the
giant fish; sometimes one of the characters (seemed to be Fenix) would get stuck floating in the air.
-Oh god one of the big ones for me was while riding on the Reavers. There were times were I do not believe I was actually
shooting anything, and if I was it definately was not showing me. When you turn to the back of the Reaver your character should switch to the gun behind him. Well Dom must be afraid of heights because as soon as he turns around to get on that back gun he would IMMEDIATELY
turn around and face forward. If I started shooting in this direction I saw no bullets. If I tried to face forward you could see his body play the animation of him moving from the back gun to the front gun but still no bullets coming out of my gun. Soooo, I don't think I actually did anything in that level.
-I don't like getting pinned by cars either. At one point I was up in a garage while my partner was down on the street. I was looking over the edge to help him out when suddenly an animation played of the garage falling down onto the street. Well a car slid and pinned me to the rail so I couldn't move. Lame. Also! on the same level I was trying to pick up ammo but accidentally picked up a gun. So my SNIPER RIFLE flew off the second story and onto the floor below where I
could not retrieve it. My arms aren't that long.Okay back to some good stuff. Moving from one section of the map to another felt pretty seamless. A lot of the time I would walk backwards and say, "Hey when did this get cut off?!" And all the rubble fit nicely into the level.
Oh though there is one thing about the story I wasn't entirely happy about. I mean, not a big deal, but they really shouldn't have shown the
worm so early. They didn't need to make it that
obvious.The first Gears felt kinda short, but this one is definitely an improvement. Visuals of course are good. Though I do randomly see a texture seam, or NO texture at all. It was a void car. I personally like the water and rain.
There was one level now that I think about it where you are driving the tank in a dark cave. It seemed pretty pointless. I mean I was excited seeing the tank at first hoping I could drive it but that level seemed meaningless. There was nothing. We drove through it and shot three
Corpsers. Woo?
*EDIT: Okay so I get they have to drive down...down underground....but still doesn't make it less boring.
And the boy here is
whining that its late and I have to go to bed. G'night.
Labels: games, Gears of War 2